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Main Blog Ep. 10 - It's been awhile

​Not quite a working title, but nearly there!


This update centered mostly around tower development and room creation. While making some of the rooms I noticed there was some unsightly gaps that  required fixing, which unfortunately took up nearly all of my time.


Room Spawning

Once that was settled I finished making some new room templates nested with  modular designs so I can quickly change a design across all variations of that room.  Small rooms outlines nest into a variant with the internal platforms and colliders added,  which finally nests into a finished template for the ​Room spawn Manager​ to draw from.


Animations

Lastly I got into some of the animations, correcting some of the players interrupt triggers. If the player jumps while they are sleeping or idle, it will immediately cut to the next animation and so on. I also received some of the enemy animations and placeholder replacements for the ​Mealwyrm​ formerly the ​Slug. While I was working  on the Mealwyrm I update its ​State Handler​ to remove the "Attack" state. Where the ​Skeleton​ will run up to the player within range, then start swinging, the slug will charge relentlessly until you are dead, or it dies


Audio

This update also saw the addition of the Audio Manager and settings screen. Gamers can now choose to play with some music, or turn the sound off at their leisure.


Bugs

Needless to say I fixed many many bugs. Lots of which I didn't even list because  they were tiny and weren't very interesting.



Updates: April 15th, 2025 

v0.1.32


Audio

  • Added AudioManager

  • Added Settings

  • Added AudioMixer obj

 

Art    

  • Added Placeholder SausageCat

 

Level Design    

  • Created Small, Medium, and Large room templates to start populating

  • Created different platform prefabs to be placed throughout room templates

  • Added functionality to rooms, such as wall colliders, hooks and chains (to line up room spawns)

 

Enemies    

  • Added Mealwyrm & Spikey Mealwyrm (replaced the Slug placeholder)

  • Cut animations & added controllers to Mealwyrm and Spikey variant

 

Bugs    

  • Removed a duplicate rigid body from one of the rooms causing the next room after it to spawn below it

  • Fixed nesting, so all rooms are modular and can be created quicker with ready made templates

  • Fixed a bug causing bigger rooms to spawn inside of other rooms

  • Changed wall colliders so the "Wall ride" animation doesn't play into the ground

  • Coding changes to remove Attack state from Mealwyrms, Mealwyrms now just charge towards the player in an attempt to eat them

  • Changed speeds and adjusted chase ranges for Mealwyrms

  • Changed scale of Mealwyrms to account for adjusted sprite sheet sizes

  • Fixed scaling issues with background tiles and platforms

  • Fixed a bug causing the platforms to spawn below their intended position, more work required as Templace_1_C causes the next platform to spawn below it

  • Re-enabled singleton functionality to GameManager, now persists through scenes.

  • Fixed an issue with the follower positions not updating properly when the player turns

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